// Bring out your Dead - White Wolf character Management System.
// Copyright (C) 2008 Adam Ness
// 
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
// 
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

using System;

namespace Boyd.Model {
	public class CharacterEventArgs : EventArgs {
		private Game game;
		private Character character;

		public CharacterEventArgs( Game game, Character character ) {
			this.game = game;
			this.character = character;
		}
		
		public Character Character { get { return this.character; } }
		public Game Game { get { return this.game; } }
	}
	
	public class PlayerEventArgs : EventArgs {
		private String player;
		private Game game;
		
		public PlayerEventArgs( Game game, String player ) {
			this.game = game; 
			this.player = player;
		}
		
		public String Player { get { return this.player; } }
		public Game Game { get { return this.game; } } 
	}
	
	public class GameEventArgs : EventArgs {
		private Game game;
		public GameEventArgs( Game game ) {
			this.game = game;
		}
		
		public Game Game { get { return this.game; } } 
	}	

	public class RumorEventArgs : EventArgs {
		
	}
	
	public class PlotEventArgs : EventArgs {
		
	}
	
}
